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Re: Question CYGNUM_KERNEL_THREADS_DATA_MAX?
Jonathan Larmour wrote:
Patrick Doyle wrote:
Wandering in here very late in the game, I am wondering why you don't
just
mask the result of the shift with 0xFFFFFFFFu whereever you use it. On
32-bit machines, the optimizer will (presumably) ignore the NOP mask,
and on
other machines, the result will be 0 as you desire.
Well that's true,
Except it isn't actually where we're shifting left by 32 of course. Still,
my alternative avoids any possible portability problems.
Jifl
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