On Fri, Sep 07, 2007 at 02:49:41PM +1000, Yi Tang wrote:
Hi,
I'm currently doing some modification to ecos kernel, mainly trying to
add
a custom scheduler. I have created my own scheduler implementation file
and
changed some to kapi.cxx (hxx).
I thought that's all. After finished the cdl modification to add the new
scheduler, I tried to build the library. But during the compiling, it
says
I also need to do some modification to kapidata.hxx.
Could you be more specific about this....
The thing is I don't understand the role this file takes in the whole
kernel.
There is a nice comment in kapidata.h
Description: This file defines the structures used in the native API. The
// sizes of these structures are dependent on the system
// configuration and must be kept in step with their real
// counterparts in the C++ headers.
// IMPORTANT: It is NOT guaranteed that the fields of these
// structures correspond to the equivalent fields in the
// C++ classes they shadow.
//
// One oddity with this file is that the way many of the
"mirror"
// classes are defined with macros. The resulting structures
// then have a "flat" layout, rather than just declaring a
// member structure directly in the structure. The reason for
// this is that as of GCC 3.x, the C++ compiler will optimise
// classes by removing padding and reusing it for subsequent
// members defined in a derived class. This affects some
targets
// (including PowerPC and MIPS at least) when a C++ base
class
// includes a long long. By instead arranging for the C
structure
// to just list all the members directly, the compiler will
then
// behave the same for the C structures as the C++ classes.
//
// This means that care has to be taken to follow the same
// methodology if new stuff is added to this file. Even if
// it doesn't contain long longs for your target, it may for
// others, depending on HAL definitions.
//
The memory for kernel data structures, like threads, mutexes, flags
etc are allocated in applications C code. However these structures are
actually used as classes in the C++ code. You need to ensure that the
C structure is the same size as the C++ class. If not, bad things will
happen. If you have added members to a class, you also need to add
extra members to the C structures. Otherwise too little memory will be
allocated.
Also is there any other source file I need to modify?
Hard to say. It sounds like you have made major changes to the API, so
without seeing your code it is impossible to say.
Andrew
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